Class YVRPointerEventData
Almost the same with UnityEngin.EventSystems.PointerEventData, expects that a new Ray fields indicates the ray used for interacting
Inherited Members
      PointerEventData.hovered
    
    
      PointerEventData.IsPointerMoving()
    
    
      PointerEventData.IsScrolling()
    
    
      PointerEventData.ToString()
    
    
      PointerEventData.pointerEnter
    
    
      PointerEventData.lastPress
    
    
      PointerEventData.rawPointerPress
    
    
      PointerEventData.pointerDrag
    
    
      PointerEventData.pointerClick
    
    
      PointerEventData.pointerCurrentRaycast
    
    
      PointerEventData.pointerPressRaycast
    
    
      PointerEventData.eligibleForClick
    
    
      PointerEventData.displayIndex
    
    
      PointerEventData.pointerId
    
    
      PointerEventData.position
    
    
      PointerEventData.delta
    
    
      PointerEventData.pressPosition
    
    
      PointerEventData.worldPosition
    
    
      PointerEventData.worldNormal
    
    
      PointerEventData.clickTime
    
    
      PointerEventData.clickCount
    
    
      PointerEventData.scrollDelta
    
    
      PointerEventData.useDragThreshold
    
    
      PointerEventData.dragging
    
    
      PointerEventData.button
    
    
      PointerEventData.pressure
    
    
      PointerEventData.tangentialPressure
    
    
      PointerEventData.altitudeAngle
    
    
      PointerEventData.azimuthAngle
    
    
      PointerEventData.twist
    
    
      PointerEventData.tilt
    
    
      PointerEventData.penStatus
    
    
      PointerEventData.radius
    
    
      PointerEventData.radiusVariance
    
    
      PointerEventData.fullyExited
    
    
      PointerEventData.reentered
    
    
      PointerEventData.enterEventCamera
    
    
      PointerEventData.pressEventCamera
    
    
      PointerEventData.pointerPress
    
    
      BaseEventData.currentInputModule
    
    
      BaseEventData.selectedObject
    
    
      AbstractEventData.m_Used
    
    
      AbstractEventData.Reset()
    
    
      AbstractEventData.Use()
    
    
      AbstractEventData.used
    
    
    
    
    
    
    
  Namespace: YVR.Core
Assembly: YVR.Core.Runtime.dll
Syntax
public class YVRPointerEventData : PointerEventData
  Constructors
| Name | Description | 
|---|---|
| YVRPointerEventData(EventSystem) | Default Constructor  | 
      
Fields
| Name | Description | 
|---|---|
| worldSpaceRay | Indicating the ray used for interaction  |