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    Unity Frequently Asked Questions

    We have gathered frequently asked questions from the developers and have provided the answers below for your reference.

    After clicking the game icon, why it's always entering the cinema app instead?

    • Please select VR mode via YVR >Tools > VR mode. If it's not selected, it will be treated as a 2D application.
    • Check if any script is overwriting Android manifest. VR mode selection will be adding com.yvr.application.mode metadata in manifest.

    When calling the GetViewerEntitled function, the return is always msg.data.isEntitled=false.

    The account is not entitled. Please contact our team for further assistance.

    Account is entitled, but it's still failing, what should I do?

    Please check if you have initialised the Platform SDK. Initialisation is required before you start with your project, refer to our Platform documentation for more info.

    Where should I share my .apk file?

    You will first need to register for a developer account via our Developer Platform, and upload the .apk file using the developer account.

    I would like to use Action-based XR Rig and XR Interaction Toolkit, is YVRManager a must to use?

    If you are not using YVRManager to check/set device-related information such as resolution and CPU level, it is not required to use YVRManager.

    How am I suppose to retrieve device information?

    The device information is only accessible for Enterprise Services. Please contact us for more information.

    How to set up 3dof?

    Games with only 3dof enable are not allowed in the app store. We support games with only 6dof enable or both 3dof and 6dof enabled. The following metadata needs to be added to the application tag in the AndroidManifest.xml:

    //supports 3dof and 6dof:
    <uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="false" />
    //only supports 6dof:
    <uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
    



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