Class YVRRaycastLaserBeam
Class for drawing raycasting laser beam
Inherited Members
      MonoBehaviour.IsInvoking()
    
    
      MonoBehaviour.CancelInvoke()
    
    
    
    
    
    
    
    
    
    
    
      MonoBehaviour.StopCoroutine(Coroutine)
    
    
    
      MonoBehaviour.StopAllCoroutines()
    
    
    
      MonoBehaviour.destroyCancellationToken
    
    
      MonoBehaviour.useGUILayout
    
    
      MonoBehaviour.runInEditMode
    
    
      Behaviour.enabled
    
    
      Behaviour.isActiveAndEnabled
    
    
    
      Component.GetComponent<T>()
    
    
    
      Component.TryGetComponent<T>(out T)
    
    
    
    
    
    
      Component.GetComponentInChildren<T>()
    
    
    
    
    
    
      Component.GetComponentsInChildren<T>()
    
    
    
    
    
    
      Component.GetComponentInParent<T>()
    
    
    
    
    
    
      Component.GetComponentsInParent<T>()
    
    
    
    
    
      Component.GetComponents<T>()
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Component.transform
    
    
      Component.gameObject
    
    
      Component.tag
    
    
      Object.GetInstanceID()
    
    
      Object.GetHashCode()
    
    
    
      Object.Instantiate(Object, Vector3, Quaternion)
    
    
      Object.Instantiate(Object, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate(Object)
    
    
      Object.Instantiate(Object, Transform)
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
      Object.Destroy(Object)
    
    
    
      Object.DestroyImmediate(Object)
    
    
    
    
    
    
      Object.DontDestroyOnLoad(Object)
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
      Object.ToString()
    
    
      Object.name
    
    
      Object.hideFlags
    
    
    
    
    
  Namespace: YVR.Core
Assembly: YVR.Core.Runtime.dll
Syntax
public class YVRRaycastLaserBeam : MonoBehaviour
  Remarks
It's highly recommended to implement your own version based on this script
Fields
| Name | Description | 
|---|---|
| cursorGameObject | The Gameobject instance which indicating the cursor  | 
      
| cursorMaterial | The Material of cursorGameObject  | 
      
| cursorTransform | The transform of cursorGameObject  | 
      
| laserLength | The display length of the laser beam  | 
      
| lineRenderer | The line render used for rendering the laser beam  | 
      
Methods
| Name | Description | 
|---|---|
| GenerateCursor() | Generate cursorGameObject and cursorTransform  | 
      
| GenerateLaserBeamLineRender() | Generate lineRenderer  | 
      
| OnDestroy() | Virtual version of Unity life cycle function   | 
      
| Start() | Virtual version of Unity life cycle function   | 
      
| UpdateCursor(GameObject, Vector3, Vector3) | Updateing cursor  | 
      
| UpdateLaserBeam() | Updateing laser beam  |